Lawn Duty
Level Designer
Key Stats
5 Person Team | 16 Weeks
Engine: Unity | Platform: Android
Genre: Puzzle
Lawn Duty is a 2D Puzzle Strategy game for Android devices. You play Lydia, a teenage girl who has to mow lawns and finish her route as fast as possible so that she can enjoy her weekend - along the way, she will need to avoid gnomes, dodge rocks, drink pink lemonade and rock out to some killer music.
Responsibilities
Designed and implemented 2 levels in the final game
Created scripts that handled scene management, scrolling camera and multiple other obstacles
Imported animations and implemented animation controllers to play all animations in the game
Tracked progress and managed production documentation
Summary
While working on a team of five, I developed and refined a lot of technical and process skills - including, but not limited to the process of scrum, agile development, working in Unity, specifically 2D, the Tile-Map and the Animator, and working within a team environment for game development. As a member of the team, I developed best practices for using version-control software, team communication and working in a spiral based development process. On the team, we also encountered and overcame a number of challenges along the way, including optimizing touch input controls, communicating often and efficiently with stakeholders and adapting the game based on user feedback.